User blog:LeeHatake93/PlayStation All-Stars Beyond

PlayStation All-Stars Beyond is a sequel to PlayStation All-Stars Battle Royale idea created by LeeHatake93. It would be developed for the PlayStation 4 and PlayStation 5.

Story
TBA

Single Player:

 * Story Mode: The game's story mode. It is told in a narrative manner similar to Mortal Kombat 11, though it features a timeline-styled menu to navigate branching story chapters.
 * Arcade: Play through each character's story, fight their rival, and face Polygon Man.
 * Training: A mode for praciticing character movesets, completing challenges, and getting an overall feel of the game.

Multiplayer

 * Battle Mode: An offline battle mode where up to four players may fight, and players may battle against CPU opponents.
 * Tournament: A traditional tournament mode like the ones in the Super Smash Bros series. Can be played both offline and online.
 * Online Match: A mode where players can battle people online. Includes Ranked Match and Player Match.

Extras

 * Store: A mode where players can quickly access the PlayStation Store for additional content.
 * Gallery: A mode that includes a gallery for character biographies, battle replays, and cutscenes from Story Mode, Arcade Mode, and Rival Battles. Additionally, players can collect All-Star Cards, which can be viewed in this mode.
 * Customize: A mode where players can edit characters' Intros, Outros, and variations, and choose their icons, backgrounds, and online titles.

Controllers

 * DualShock 3 (via PS4 remote play on PlayStation TV systems)
 * DualShock 4 (on PS4 or via PC Remote Play)
 * PlayStation Vita System (via PS4 Remote Play)
 * DualSense Controller (PS5 version only)

Gameplay
The gameplay has seen an overhaul, featuring a damage system in addition to the original Super-centric battle system. Characters now have two finishing moves rather than three Super Moves. A Critical Strike, which is a move that inflicts a lot of damage, but is not guaranteed an instant KO, and a Final Strike, which is an instant KO move just like the Level 3 Super Move from PlayStation All-Stars Battle Royale. Final Strikes can only be performed after characters collect an AP Orb, which is similar to the Smash Ball item from the Super Smash Bros. series. Critical Strikes can be performed via filling an energy gauge, similar to the Super Meter from Battle Royale. Additional new features in the gameplay include a variations system, in the vein of Mortal Kombat. With this feature, some characters may select one of multiple movesets, allowing multiple potential movelists to exist for a single character slot. For example, Cole MacGrath and Evil Cole now occupy a single character slot, yet retain their individual movesets. Additionally, Kratos has a new moveset where he is paired with Atreus and wields the Leviathan Axe, though his Blades of Chaos moveset can also be unlocked in the game. In addition to this, some characters may also recieve special variations, wherein they are playable as a different character. One such example of this type of character is Nathan Drake, who would also be playable as his brother, Sam Drake.

Characters
The character roster has been chosen to include 59 characters, not including DLC. Most veteran fighters from Battle Royale return, and some third-party characters from Super Smash Bros Utimate are also included, though their appearances and movesets may vary.

Veterans Fighters returning from Battle Royale.

Smashing Challengers
Veterans from Super Smash Bros, who are newcomers to PlayStation All-Stars

Newcomers
All new challengers in Beyond.

Stages
The stage crossover mechanic from Battle Royale returns. Some returning stages are unchanged, however a few of them have had changes in their crossovers.

Smashing Stages
Third-Party stages taken from Super Smash Bros Ultimate. Unlike the Battle Royale and Beyond stages, these stages are direct ports and do not feature a crossover mechanic.

New Stages
Note: More stages may be added in the future...