Item




 * For the CPU Mode, see ITEM (CPU Mode).

An item is an object that appears on stage that characters can use or throw. Items are a large part of the gameplay of the  series. They may appear at any time in designated spawning areas during a match or summoned by a character's special move.

List of items
The items that appear during regular gameplay and are listed under Item Switch may be broken down into several different types of categories based on how they are used and their effects.

Container items
Container items can be broken if attacked or thrown and usually release other items when destroyed. Rarely, the container will explode when destroyed instead.

Container Enemies
In Super Smash Bros. Melee, breaking a container may release one of the following enemies listed below:

Battering items
Battering items changes each character's neutral attack, forward tilt, dash attack, and forward smash into a damaging item swipe (excluding the Hammer and Golden Hammer).

Shooting items
Shooting items are items that fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will shoot blanks once they run out. Starting in Super Smash Bros. for Nintendo 3DS and Wii U, trying to shoot an item with no ammunition will throw it instead.

Throwing items
Throwing items are items that can be thrown at opponents. It's impossible to perform a regular attack while holding one as pressing the attack button will throw the item instead.

Transformation items
Transformation items provide fighters unique attacks and temporary effects.

Gear items
Gear items are items that temporarily improves a fighter’s natural abilities.

Recovery items
Recovery items can be used to heal the damage of the fighter who uses them. Starting in Super Smash Bros. Melee, fighters can pick up a healing item while holding another item.

Helping items
Helping items allows a fighter to summon temporary allies to fight alongside them, or cause various effects that affect the battlefield.

Combining items
Combining items are items that first must be assembled before they can be used.

Collectibles
Collectibles are items that can only be picked up in the course of gameplay and do not cause any direct or immediate change to a match.

The Subspace Emissary
These items are only available in the Adventure Mode of Super Smash Bros. Brawl.

Other
The following items listed below do not fit into the above categories.

Specific items
The following items listed below are items that can be produced only by certain characters, stages, hazards, etc.