Good Cole MacGrath

Cole MacGrath is the protagonist of the first 2 Infamous games.

Gameplay
His main goal is to single out his opponent. He's not helpless with groups, but that's clearly not where he wants to be. He prefers the mid to long range.

Movelist
 Gimmicks: 

If the Battery is empty, the actions can still be performed, but they lose all electric property
 * Cole has a Battery; the more he uses his electric attacks, the emptier it gets. The fuller it is, the more powerful the move is. It recharges on its own, but Melee and especially Grabs boosts it.
 * When Cole is Rushing, he is actually using his Induction Grind ability. It takes a moment to get started properly, but it then boosts very fast. While it doesn't uses any of it, Cole cannont Rush if the Battery is empty.
 * Cole can cling to walls if he grabs (Btn r1.png) onto them.
 * Btn square.png Bats enemies away with the Amp.
 * Btn triangle.png Releases some static electricity from all over his body. Small damage, but completely halts enemies' momemtum.
 * Btn circle.png Throws ice ball. Can be aimed.
 * Btn cross.png Induction Pole Grind then is launched away. Cole does not have any other jumps after that, though...
 * Amp Swing Combo - Btn square.pngBtn square.pngBtn square.png : Cole swings his Amp downward, keeps turning and swing upward, then backflip kicks them in the teeth.
 * Gigawatt Amp Side - Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn square.png(Charge) : Cole charges some electricity in the amp, then stab forward with extra reach.
 * Gigawatt Amp Up- Playstation-Lstick-Up.pngBtn square.png(Charge) : Cole charges some electricity in the amp, then stab upward with extra reach.
 * Carpet Sweep - Playstation-Lstick-Down.pngBtn square.png : Cole swings the Amp at the ankle, popping them into the air for combos.
 * Jumping Sidekick - (Air) Btn square.png : A standard looking jumping sidekick like he used to do in Infamous 1.
 * Meteor Amp - (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn square.png : Cole swing the Amp overhead. Spikes enemies down if hit at the sweet spot.
 * Comet Amp - (Air) Playstation-Lstick-Up.pngBtn square.png (Air) : Cole swing the Amp above his head, front to back. A small electric arc trails the Amp.
 * Thunder Drop - (Air) Playstation-Lstick-Down.pngBtn square.png (Air) : Cole descends and slams the ground, unleashing a shockwave on impact. The higher to start, the more powerful the attack becomes. It only stops when Cole reaches the stage or lose a stock below.


 * Shoulder Tackle - (Rush) Btn square.png : Coles bashes into the enemy with his shoulder.Bbgvfcdx.png the Battery is empty, none of those actions can be performed


 * Lightning Bolts - Btn triangle.png : Cole spam fires small lightning bolts straight ahead with his unarmed hand. Deals small non-flinching damage.
 * Precision Shot - (Hold) Btn triangle.png : Cole concentrates before automatically firing his sniper round straight ahead.
 * Sticky Grenade - Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn triangle.png : Cole tosses an orb of electricity in an arc that sticks to anything it first touches before exploding.
 * Redirect Rocket - Playstation-Lstick-Up.pngBtn triangle.png : Cole fires an blast of electricity upwards. If the opponent is hit by a lightning bolt, the electricity blast will home in on the opponent and explode.
 * Alpha Blast - Playstation-Lstick-Down.pngBtn triangle.png : Cole fires a wave of energy. It acts a a wall that pushes enemies away and reflects projectiles. Use the Anticipation Frames to aim it.
 * Air Lightning Bolts - (Air) Btn triangle.png: Same as the grounded version.
 * Air Precision Shot - (Hold) Btn triangle.png : Aims at 4'o'Clock
 * Air Sticky Grenade - (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn triangle.png : Same as the grounded version.
 * Air Redirect Rocket - (Air) Playstation-Lstick-Up.pngBtn triangle.png : Same as the grounded version.
 * Air Alpha Blast - (Air) Playstation-Lstick-Down.pngBtn triangle.png : Cole is now pushed back by the force of the Alpha Blast, allowing to use it as either an attack or a movement option. Otherwise same as the grounded version. Will put Cole in Free Fall


 * Gigawatt Blade - (Rush) Btn triangle.png : Cole strikes twice in a spinning downward arc before uppercutting the enemies in the air.

Unaffected by the Battery
 * Frost Shield - Btn circle.png (Hold): Cole creates a shield of ice that protects him from projectiles by turning them into Battery.
 * North Wind - Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn circle.png : Expels a stream of ice breath. It deals non-flinching damage, but it slows down the opponents and, if it's been long enough, freezes them solid. It gradually loses power and range the longer it is used, but it will slowly regain its strength when not in use. It can be angled up or down, which can potentially intercept recovering opponents. The longer you use it, the harder it'll be for Cole to catch his breath after.
 * Ice Launch - Playstation-Lstick-Up.pngBtn circle.png : Cole leaps high in the air with the help of an ice platform he created under his feet, jumping straight up while keeping your original momemtum. If the enemies were close enough to get hit by it, they will get launched at a lower angle.
 * Ice Spike - Playstation-Lstick-Down.pngBtn circle.png (Charge) : Cole creates some ice spikes that shoots up from the ground. The longer you charge, the further away it goes. It occupies a portion of the stage until it's broken, in which case it will blow away in smaller ice shards that will freezes enemies, but for a smaller amount of time.
 * Air Frost Shield - (Air) Btn circle.png (Hold) : Same as the grounded version.
 * Air North Wind - (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.png Btn circle.png : Same as the grounded version.
 * Air Ice Launch - (Air) Playstation-Lstick-Up.pngBtn circle.png: The ice platform Cole creates is now a projectile that goes straight down. Otherwise same as the grounded version.
 * Air Ice Spike - (Air) Playstation-Lstick-Down.pngBtn circle.pngBtn circle.png : Cole creates two spikes going at 1h30'o'Clock and 4h30'o'Clock, then manipulates them so the points of both stabs straight ahead at the same time. If hit with the sweet spot, it'll blast enemies away in a straight line.


 * Brake - (Rush) Btn circle.png : Cole brakes as if he were a ice skater, sending a shoveful of ice ahead that'll slow down enemies for a while. It doesn't go that high, but it does go pretty far.



" Clinch / Throw "
 * Static Thrusters - Btn cross.png (Hold while in Air): Cole can slow down his fall by generating electricity from his hands. While it does not use Battery, you cannot use this ability if it is empty.
 * Cole uses his Lightning Tether ability to grab other fighters. While it does not use Battery, you cannot use this ability if it is empty (the Lightning Tether itself only, I mean)
 * Btn r1.pngBtn square.png : Headbutts. The strongest, but also the slowest.
 * Btn r1.pngBtn triangle.png : Electric shocks. The weakest, but also the fastest.
 * Btn r1.pngBtn circle.png (Hold) : Frostbite. Damage over time.
 * Clinch Break : Cole blasts them away with a strong electrical blast.

 Trigger Moves: 
 * Body Toss - Playstation-Rstick-Left.png or Playstation-Rstick-Right.png : Cole grabs the opponent, plants the Amp in their body, and swings around them before tossing them away.
 * Amp Launch - Playstation-Rstick-Up.png : Cole grabs the opponent and slides underneath them, and knocks them up into the air with a swing of the Amp.
 * Amp Slam - Playstation-Rstick-Down.png : Cole uses the opponent as leverage to leap into the air before coming down with a downward smash using the Amp.


 * Items Pickup / Throws - Btn r2.png
 * Block - Btn l1.png : Cole uses his Amp as a makeshift shield.
 * Evade - Btn l1.png + Playstation-Lstick-Left.png or Playstation-Lstick-Down.png or Playstation-Lstick-Right.png : Cole either somersaults backward, spot dodges or dive rolls ahead
 * [Kessler Skin Only] He Flash-Steps in position instead.

Taunts

 * Beckons his opponents while saying "Come on. Bring it!"
 * Nonchalantely juggles snowballs while saying "Take your time. That's all a have to lose anyways"
 * Swirls his Amp around himself like a circus routine.
 * One hand is electric, the other is ice. He fires each at the other. The end result is a lightning bolt caught in a crystal. Cole incredulously looks around, wondering if anybody else saw that before putting it away.
 * Cole plants the amp down in the stage and steps back, he calls down lightning just to see if it'd land on the makeshift lightning rod or himself. RNG BABY ! He's disapointed if it fall on the Amp (75%). It completely recharges his Battery if it hits him (20%). And there is a small chance that it actually strikes the opponent instead, which confuses the hell out of him (5%).
 * [Kessler Skin] Cole summons a phantasm and they both just stand around... waiting to see if something's gonna happen... One of them makes a ridiculous request ("Can we play Pattycake?", etc), to which the other one get rid of him.
 * [Jacket Skin] Cole pulls out his cellphone and just starts playing games.

Intros

 * Leaps onto the stage and calls lightning to fall on top of him for a quick recharge.
 * Cole levitates and releases a burst of energy, similar to when he absorbs Blast Cores in InFamous 2.
 * Cole creates an ice ramp as he's sliding down it. He says something like "Alright. I'm here. Let's do this."
 * [Kessler Skin] Cole just stands there, staring straight at the camera. He says "It won't hurt that much. Now hold still."
 * [Jacket Skin] Cole looks dirty and exhausted. He is overflowing with electricity, but he manages to absorb it too. He look up to the camera, cold look on his face that screams business.



Victories

 * Cole walks away backward with both arms out, showing off both his powers (just rubbing salt in the wound).
 * Cole makes some huge chunks of ice shoot up from the ground before smashing down at once in a thunderous slam of the Amp.
 * Cole plants the Amp in the ground and nonchalantely leans over it while drinking his well deserved beer.
 * [Kessler Skin] Cole is back in the First Son's bunker. He walks over to the board with a pen and strikes a line across a paper while saying "Everything is in motion" or something like that...
 * [Jacket Skin] Cole fires a small lightning bolt at a nearby junction box then crashes on the sofa on the rooftop with Zeke. They happily watch TV in peace.



Default



 * 1) White shirt with grey shoulders, black pants and a white asterisk.
 * 2) Yellow shirt with dark grey shoulders, blue pants and a grey asterisk.
 * 3) Green shirt with white shoulders, blue pants and a black asterisk with white outlines.
 * 4) Dark blue shirt with black shoulders, black pants with a dark blue asterisk.



Kessler



 * 1) White coat, white hood, white pants. The robot arm is platinum. The lights are bright blue.
 * 2) Brown coat, beige hood, brown pants. The robot arm is black. The lights are yellow.
 * 3) Black coat, white hood, black pants. The robot arm is silver. The lights are white.
 * 4) Dark Blue coat, beige hood, dark blue pants. The robot arm is copper. The lights are bright blue.



Courier Jacket



 * 1) Yellow jacket with black stripes. Dark blue pants with white asterisk.
 * 2) Red jacket with black stripes. Black pants with red asterisk.
 * 3) Green jacket with beige stripes. Dark Grey pants with beige asterisk.
 * 4) Navy Blue jacket with navy green stripes. Black pants with blue asterisk.