PlayStation WorldStar

Work-In-Progress. Just messing around trying to come up with a better version of the game. If it starts to make sense later down the line, great! If not, then consider this the ramblings of a madman. The hope would be to have this be cross-platform and free-to-play. To give the other platforms a reason to accept the game there, some character from their console would be free exclusively for their players, available from the get-go. By F2P, I mean that you can unlock everything in the game, including DLCs, in a reasonable amount of time and effort. Naturally, the better you do, the faster you unlock them, but you get the idea. You'd always have the option to simply buy it if you wish, but the prices HAS TO BE REASONABLE for what you buy.

I'm also not immune to the concept of Echo Character, but we'd need to actually do something with it this time.

Gameplay
A slight overhaul from the last installment. A bit closer to a more traditional fighting game with some platformer elements. Now characters have both stocks AND a lifebar, meaning that you can either win by taking all 3 (or however many) stocks or by bringing their lifebars to 0 HP (the life would not come back between stocks). This is to counter last game's failure that was only Death when Super, making some characters absolutely useless unless Super 3. Some characters would be better suited to take stocks, some other would drain a lifebar in a hot minute, others would be better rounded.

Characters don't get launched all the way over there anymore, instead the set knockback of attacks will increase as the combo is going on. This change should encourage more custom combos while still being accessible for newbiesnon-derogatory. I'm also adding a rushing stance, and it'll have its own actions possible from it (mostly just rushing attacks for most, but some fighters would be special, it's a case-by-case thing).

One last change is that you can now choose between an instant throw with the right joystick - like last game - or put them in a clinch, attacking them to rack up damage before performing the throw - like Smash. Speaking of which, when in a Clinch, you will get to choose which of the three attacks you wish to do on them. But if your opponents guesses what you will do next, their character perform a Clinch Break, which is a powerful reversal. I stole that from Killer Instinct, i thought it was a fun mechanic.

Controls
Movement Instant Throw Taunts Switching between Supers Action 1 Action 2 Action 3 Jump Block Selected Super Clinch Object Pickup/Throw

Story
Something I think would be pretty neat would be to pretend like all the characters kept on having adventures without us. That would explain the rework I've given some character or how they can do some things here that they can't do in their own series.

I imagine an in-depth Arcade Mode per Character. Like a properly written story exclusive to the character instead of just a generic "I am This One, Fight those Fighters, Beat the Boss, Fin". We could also have some fun with how the Arcade is presented itself (example: MegaMan has his arcade where he selects his next opponent just like his game, or Cole MacGrath needs to go on a Platformer Adventure to his next battles), something proper to the character without going overboard... I also imagine this could be a way to unlock hidden characters if you beat them within certain criteria.

Also putting in some boss characters that you would unlock after beating them. They would have a whole moveset and you'd be able to play them after, whether on Local Plays or Online. They would have their own rules, most notably only 1 stock, but they would be 100% playable. What if they're too powerful for Tournament?? Just ban them!