The Beast (WorldStar)

Cole MacGrath is the protagonist of the first 2 Infamous games. This incarnation is based on the Evil Karma route of  Infamous 2 . Also should have been the canon ending... just sayin'... Hidden character unlocked after beating Delsin Rowe's Arcade with perfect score.

Arcade
TBD

Gameplay
While Cole can play pretty much any distance, the midrange is where you'll get the best result. Slightly better suited at taking out groups rather than individuals. Beast Cole is the Evil Ryu to Cole's Ryu, if that makes any sense for any of you.

Movelist
 Gimmick:  If the Battery is empty, the actions can still be performed, but they lose all electric property
 * Cole has a Battery; the more he uses his electric attacks, the emptier it gets. The fuller it is, the more powerful the move is. It recharges on its own, but Throws, Rushing and melee attacks boosts it.
 * When Cole is Rushing, he is actually using his Induction Grind ability. It takes a moment to get started properly, but it then boosts very fast. While it doesn't uses any of it, Beast Cole cannont Rush if the Battery is empty.
 * Cole can cling to walls if he grabs (Btn r1.png) onto them.
 * Btn square.png Bats enemies away with the Amp.
 * Btn triangle.png Releases some static electricity from all over his body. Small damage, but completely halts enemies' momemtum.
 * Btn circle.png Throws fireballs. Can be aimed.
 * Btn cross.png Induction Pole Grind then is launched away. Cole does not have any other jumps after that, though...
 * Amp Swing Combo - Btn square.pngBtn square.pngBtn square.png : Cole swings his Amp downward, keeps turning and swing upward, then an outward wide swing.
 * Amp Blast Side - Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn square.png: Stabs forward, then discharges the electricity in an explosion as a second hit.
 * Amp Blast Up - Playstation-Lstick-Up.pngBtn square.png : Stabs upward, then discharges the electricity in an explosion as a second hit.
 * Ground the Current - Playstation-Lstick-Down.pngBtn square.png : Stabs the ground, releasing electricity around him.
 * Meteor Amp - (Air) Btn square.png : Swing the amp in front of him in an arc from front to down.
 * Air Amp Blast Side- (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn square.png : Stabs forward, then discharges the electricity in an explosion as a second hit.
 * Air Amp Blast Up - (Air) Playstation-Lstick-Up.pngBtn square.png : Stabs upward, then discharges the electricity in an explosion as a second hit.
 * Thunder Drop - (Air) Playstation-Lstick-Down.pngBtn square.png : Cole descends and slams the ground, unleashing a shockwave on impact. The higher to start, the more powerful the attack becomes. It only stops when Cole reaches the stage or lose a stock below.

If the Battery is empty, none of those actions can be performed. The Giga Charge changes the attacks.
 * Shoulder Tackle - (Rush) Btn square.png: Cole bashes into the enemy with his shoulder
 * Alpha Bolts - Btn triangle.png : Cole fires a simple lightning bolt.
 * Arc Lightning - Hold Btn triangle.png: Cole fires a continuous stream of lightning, aiming it from his hands
 * Pincer Bolt - (Giga) Btn triangle.png : Cole fires three bolts that briefly separate before converging back together.
 * Double Grenade - Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn triangle.png : Cole tosses an orb of energy that causes an explosion, followed by a second energy orb that detonates after the first, knocking the opponent into the air.
 * Cluster Grenade - (Giga) Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn triangle.png : This grenade fragments into smaller explosives practically right after being thrown. They stick to other fighters, otherwise bounce off anything else. They explode on contact with anyone else or after ~4 seconds. If an enemy is hit by every fragments, they eat ~15% extra damage than the Double Grenade, but they'd need to be right in your face for it


 * Tesla Missile - Playstation-Lstick-Up.pngBtn triangle.png : A guided rocket that moves at a constant speed. It doesn't disappear after hitting an opponent and instead hits multiple times, giving it damage racking and gimping potential.
 * Tripwire Rocket - (Giga)Playstation-Lstick-Up.pngBtn triangle.png : Cole fires an electric rocket up which immediately splits into two, still connected by a thread. That tiny current in between is a sou spot while thet two rockets deals big damage.


 * Punch Blast - Playstation-Lstick-Down.pngBtn triangle.png : Cole fires a wave of energy. It isn't as big as the Alpha Blast, but it goes further faster stronger. It acts a a wall that pushes enemies away and reflects projectiles. Use the Anticipation Frames to aim it.
 * Nightmare Blast - (Giga) Playstation-Lstick-Down.pngBtn triangle.png : Cole sends a blast ahead that covers the path with thick smoke for a while. It continously deals small non-flinching damage + is great to hide in until you got your gameplan ready. Use the Anticipation Frames to aim it.
 * Air Alpha Bolts - (Air) Btn triangle.png : Same as the grounded version.
 * Air Arc Lightning - Btn triangle.png(Hold) : Aims at 4h30'o'Clock. Hovers in place until he's done.
 * Air Pincer Bolt - (Giga) Btn triangle.png : Same as the grounded version.
 * Air Double Grenade - (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn triangle.png : Same as the grounded version.
 * Air Cluster Grenade - (Giga) Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn triangle.png : Same as the grounded version.
 * Air Tesla Missile - (Air) Playstation-Lstick-Up.pngBtn triangle.png : Same as the grounded version.
 * Air Tripwire Rocket - (Air) Playstation-Lstick-Up.pngBtn triangle.png : Same as the grounded version.
 * Air Punch Blast - (Air) Playstation-Lstick-Down.pngBtn triangle.png : Cole is now pushed back by the force of the Punch Blast, allowing to use it as either an attack or a movement option. Otherwise same as the grounded version. Will put Beast Cole in Free Fall
 * Air Nightmare Blast - (Giga) Playstation-Lstick-Down.pngBtn triangle.png : Same as the grounded version.

Unaffected by the Battery.
 * Gigawatt Blades - (Rush) Btn triangle.png : Cole strikes twice in a spinning downward arc before uppercutting the enemies in the air.
 * Giga Punch - Hold Btn circle.png, Btn circle.png : Cole charges his energy for a quick flaming punch. If charged, Cole stores the charge as he's able to freely walk around and perform all other actions normally. Press again while at full charge will have him unleash the fully-stored-charge-punch. Able to charge-cancel.
 * Firebird Strike - Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn circle.png : Cole sets himself ablaze before launching himself in any given direction. The "Firing Up" stage deals continuous damage while the actual strike only hits once and knocks enemies away.
 * Beast Blast- Hold Playstation-Lstick-Up.pngBtn circle.png : A small sun-looking orb appears above Cole and flies forward in an arc if charged. The arc it travels can be controlled, and the projectile is able to go through soft and semisoft platforms and will not dissipate upon contact with hard platforms. The longer the special button is held, the stronger the explosion will be.
 * Napalm Spike - Playstation-Lstick-Down.pngBtn circle.png : Cole throws a spot of napalm on the ground. If the opponent touches it, they are temporarily trapped in the oil.
 * Air Giga Punch - (Air) Hold Btn circle.png, Btn circle.png : Same as the grounded version.
 * Air Firebird Strike - (Air) Playstation-Lstick-Left.png or Playstation-Lstick-Right.pngBtn circle.png : Same as the grounded version.
 * Air Beast Blast - (Air) Playstation-Lstick-Up.pngBtn circle.png : Same as the grounded version.
 * Napalm Spike Drop - (Air) Playstation-Lstick-Down.pngBtn circle.png : Same as the grounded version.

 Clinch / Throws 
 * Brakes - (Rush) Btn circle.png : Cole takes a big step and stomps down as if there were a puddle in front of him. It creates a wave of napalm that goes pretty high up before crashing right back down ahead of him.
 * Static Thrusters - Btn cross.png (Hold while in Air): Cole can slow down his fall by generating electricity from his hands. While it does not use Battery, you cannot use this ability if it is empty.
 * Cole uses his Lightning Tether ability to grab other fighters. While it does not use Battery, you cannot use this ability if it is empty (the Lightning Tether itself only, I mean)
 * Btn r1.pngBtn square.png : Headbutts. The strongest, but also the slowest.
 * Btn r1.pngBtn triangle.png : Electric shocks. The weakest, but also the fastest.
 * Btn r1.pngBtn circle.png (Hold) : Burn. Damage over time.


 * Clinch Break : Cole blasts them away with a strong electrical blast.


 * Body Toss - Playstation-Rstick-Left.png or Playstation-Rstick-Right.png - Cole grabs the opponent, plants the Amp in their body, and swings around them before throwing them away.
 * Amp Launch - Playstation-Rstick-Up.png - Cole grabs the opponent and slides underneath them, and knocks them up into the air with a swing of the Amp.
 * Choke Slam - Playstation-Rstick-Down.png - Cole grabs the opponent by the throat and slams them to the ground.

 Trigger Moves: 
 * Items Pickup / Throws - Btn r2.png
 * Block - Btn l1.png : Cole uses his Amp as a makeshift shield.
 * Evade - Btn l1.png + Playstation-Lstick-Left.png or Playstation-Lstick-Down.png or Playstation-Lstick-Right.png : Cole either somersaults backward, spot dodges or dive rolls ahead

Taunts

 * Cole briefly assumes the look of The Beast, before reverting back to normal, dismissing the whole idea for this fight.
 * Cole takes his Amp and mocks a baseball batter. Can reflect projectiles.
 * A few Napalm tentacles appears from the ground around Cole. He remarks that he "thinks he saw a cartoon like that, before..." before getting rid of them.
 * Cole creates a orb of electricity above his head, then tosses a fireball at it. It explodes in a shower "Crackle Fireworks" that falls around him. When this is done, he exhales the smoke he breathed in (Goldberg Style).
 * Cole plants the amp down in the stage and steps back, he calls down lightning just to see if it'd land on the makeshift lightning rod or himself. RNG BABY!!! If it fall on the Amp, it will turn it in a glorified electric fence dealing small flinching damage, much to his disappointment (80%). It completely recharges his Battery if it hits him (17%). And there is a small chance that it actually strikes the opponent instead, dealing massive damage and blast them away, which confuses the hell out of him (3%).
 * (Thief Skin) Pull out a gun from one of his pouch, but it explodes in his hands due to his electricity.
 * (Reaper Skin) Just starts screaming like the Reaper Conduits of the 1st game.

Intros

 * Cole is falling towards the stage, but he uses his Static Thruster at the last moment to completely break his fall, saying "Oh, you're screwed now!" before stepping on the stage.
 * A pillar of Napalm pops out of the ground. It then blows up in a ball of flame, revealing Cole inside.
 * The still image of Cole's face - in the style of the comic cinematic of the games - occupies the screen. It suddenly goes up in flames revealing Cole behind with one of his arm still on fire.
 * (Thief Skin) Grabs the Amp like a rifle, mock aim around the place before holding it properly, ready for battle.
 * (Reaper Skin) A few Reaper thugs and a Conduit are rummaging around when Beast Cole annihilates them all at once and take his place.

Victory Outros

 * Cole leaves the stage. We next see him leading a group of Conduit into a city.
 * Cole hold the Amp in his arms, leans over to the camera and tuts it, clearly disappointed (mocking how he killed Zeke).
 * Cole transforms into the Beast and blasts the whole stage up. Similar to when he tries to activate a new Conduit.
 * (Thief Skin) Cole sits down and reaches inside one of his pouches. He takes out a small Cintamani Stone. He pops it in his mouth, breaks it and drinks the sap with a devilish grin.
 * (Reaper Skin) As Cole leaves the scene, Sasha enters it, they pass each other by and Beast Cole tells her "Don't break them this time...".
 * (Thief Skin) Cole sits down and reaches inside one of his pouches. He takes out a small Cintamani Stone. He pops it in his mouth, breaks it and drinks the sap with a devilish grin.
 * (Reaper Skin) As Cole leaves the scene, Sasha enters it, they pass each other by and Beast Cole tells her "Don't break them this time...".

The Beast (Default)

 * 1) Dark red shirt with black sleeves. Black jeans with a red asterisk
 * 2) White shirt with grey sleeves. Grey jeans and white asterisk. (meant to resemble Infamous 2 'Neutral Karma')
 * 3) Red shirt with blue sleeves. Black jeans and grey asterisk. Turns his hair white. (meant to resemble Joseph Bertrand 3rd)
 * 4) Dark beige shirt with green sleeves. Dark green pants with beige asterisk.

Evil Among Thieves

 * 1) Black shirt with white padding. Swamp [#252F2F] pants with russet leather pouches. (meant to resemble the Infamous Karma of the first game)
 * 2) Yellow shirt with black padding. Mosque [#005959] pants with saddle tan leather pouches.
 * 3) White shirt with red padding. Very dark greyish blue [#3F4A60] pants with russet leather pouches. (meant to resemble the Shambhala Guardians from Uncharted 2)
 * 4) Black shirt with black padding. White pants with charcoal leather pouches.

Reaper

 * 1) Red jacket, red hoodie with white skull, white shirt, black scarf and maroon cargo pants
 * 2) Purple jacket, maroon hoodie with white skull, light violet shirt, dark grey scarf and storm [#424500] cargo pants (meant to resemble Sasha)
 * 3) White jacket, white hoodie with black skull, white shirt, black scarf and dark grey pants (meant to resemble the Reaper Conduit from the 1st game)
 * 4) Black jacket, light grey hoodie with black skull, white shirt, red scarf and black cargo pants (meant to resemble Alex Mercer in Prototype 2)