Hunter's Dream

Hunter's Dream is a stage included with the OVERTIME mkIII pack alongside Konoha of Arcana Heart, and ERC-X of TOKYO JUNGLE. Hunter's Dream is an Area where the Hunter can upgrade his/her equipment.

Characters

 * Monsters (Bloodborne)
 * Neptune (HyperDimension Neptunia)
 * Noire (HyperDimension Neptunia)
 * Blanc (HyperDimension Neptunia)
 * Vert (HyperDimension Neptunia)
 * Nepgear (HyperDimension Neptunia)
 * Uni (HyperDimension Neptunia)
 * Ram (HyperDimension Neptunia)
 * Rom (HyperDimension Neptunia)
 * Compa (HyperDimension Neptunia)
 * IF (HyperDimension Neptunia)
 * Peachy (HyperDimension Neptunia)
 * Plutia (HyperDimension Neptunia)
 * Uzume Tennouboshi (HyperDimension Neptunia)
 * C-sha (HyperDimension Neptunia)
 * S-sha (HyperDimension Neptunia)
 * K-sha (HyperDimension Neptunia)
 * B-sha (HyperDimension Neptunia)
 * Older Neptune (HyperDimension Neptunia)

Gameplay
The level not only begins with confrontation, this level has no AP to charge the meter whatsoever. In its place are Blood Gems that combines elements from CAPCOM's Super Gem Fighter series. When a player takes damage, they drop a small portion of the life source to add to another's AP Meter; if a player loses too much Blood Gems, they immediately die. This will be a constant for the whole fight, bringing in a King of the Hill-esque effect. As the level is dark and dreary, the second half brings in comedic flavor in the form of the Primary Cast of all Neptunia Games having a conversation about each other, and the gaming industry, which is heavily dependent on which characters are selected in the Character Select screen. While usually fights have a maximum of four players, there are conversations for three, and two player games. The point of this obstacle is to focus on the fight, not the comedic wit of who's blocking the way. The level ends when the conversation is interrupted, or ends just in time...

Soundtrack Listing
1. Bloodborne OST - Hunter's Dream

2. Hyperdimension Neptunia V II - Voltage (Extended) (HD)