Sackboy (Worldstar)

Sackboy is the protagonist of the LittleBigPlanet series.

Arcade
TBD

Gameplay
The Smallest/Littlest character in the roster, but also the most lightweight. Decent movement both on ground and in the air. Not a lot of damage, the gameplan is to control the stage. Prevent them from coming any closer, push them away... just don't get into a brawl, you WILL lose.

Movelist

 * Rude Slap - Btn square.png: A quick backhand slap; easy to spam if needs be. If it lands, Sackboy will shake his hands painfully as if he hit you so hard he hurt himself too, although that extra recovery animation is purely aesthetics and can be cancelled.
 * Slap Happy - HoldBtn square.png: Sackboy can now move while forward and backward while slapping, but he can no longer turn around.
 * Grabinator Slam - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn square.png: Sackboy pulls the opponent in his grasp, but because of the opponent's weight, he simply slams them to the ground. Pretty much a German Suplex.
 * Slap Jump Attack - Playstation-Lstick-Up.pngBtn square.png: Sackboy jumps up with a rising spinning uppercut. It does a single full rotation before the attack ends.
 * Bounce Pad Shield - Playstation-Lstick-Down.pngBtn square.png: Sackboy pulls out a Bounce Pad to protect himself. It can knock the opponent away at close range and reflect projectiles.
 * Air Slap Attack - Btn square.png(Air): A 360o slap horizontally.
 * Air Grabinator Drop - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn square.png(Air): Pretty much an Izuna Drop, otherwise same as the grounded version. If used off stage, it's a Double KO guarantee.
 * Air Slap Jump Attack - Playstation-Lstick-Up.pngBtn square.png(Air): Same as the grounded version.
 * Air Bounce Pad Shield - HoldPlaystation-Lstick-Down.pngBtn square.png(Air): He pulls it put in front of him before aiming it down, otherwise same as the grounded version.


 * Roll Attack - HoldBtn square.png(Rush): Sackboy turns himself into a ball and trips opponents in the shins, popping them in the air a little bit. He comes back to normal rather quickly, enough to keep the combo going.
 * Jam Session - Btn triangle.png: Sackboy forms a ball made of jam, tosses it into the air, and smacks it away. Deals little damage, but it bounces opponents back a fair distance and weighs them down. If it goes through the Air Pusher, it deals superior damage.
 * Jetpack Corkscrew - Charge Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png: While charging his jetpack, he can aim aim it a pretty large angle ahead; from 1h to 5h. Naturally, the longer the charge, the further he goes. Only hits the enemy once, but he just blows right through, allowing him to keep the attack going. The enemy hit is knocked in the direction that Sackboy was going, regardless of angle or point of impact. He's in free fall afterward, though...
 * Gripple Grapple - Playstation-Lstick-Up.pngBtn triangle.png: Sackboy uses his Grappling Hook to latch onto an opponent above himself, at ~1h. If it catches opponents or platforms, it will pull Sackboy towards them. Sackboy recovers pretty quickly. The distance travelled is limited by where he catches them.
 * Checkpoint Anchor / Popout - Playstation-Lstick-Down.pngBtn triangle.png: Using his Popit menu, Sackboy creates a Checkpoint. Using the move again will teleport Sackboy to the checkpoint, taking some battery out of it. The checkpoint can also be destroyed if an opponent attacks it. If you Grab Item Btn r2.png at it, you'll put it back in the Popit Menu, ready to be deployed again with the same amount of battery as before. If you lose a stock, it self destructs and you can summon another one full battery. If you explode right next to an enemy, they blow up too, losing a stock.
 * Air Jam Session - Btn triangle.png(Air): Same as the grounded version.
 * Air Jetpack Corkscrew - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png(Air): Same as the grounded version.
 * Air Gripple Grapple - Playstation-Lstick-Up.pngBtn triangle.png(Air): Same as the grounded version.
 * Air Checkpoint Anchor / Popout - Playstation-Lstick-Down.pngBtn triangle.png(Air): Same as the grounded version.


 * Tornado Lariat - Btn triangle.png(Rush): Sackboy repeatedly spins around with both arms out, batting enemies away. Long recovery because he's dizzy afterwards.
 * Cakeinator - Btn circle.png:
 * Air Shooter - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png:
 * Bounce Pad Lanch - Playstation-Lstick-Up.pngBtn circle.png:
 * Hot Coals - Playstation-Lstick-Down.pngBtn circle.png:
 * Air Cakeinator - Btn circle.png(Air):
 * Air2 Shooter - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png(Air):
 * Air Bounce Pad Lanch - Playstation-Lstick-Up.pngBtn circle.png(Air):
 * Air Hot Coals - Playstation-Lstick-Down.pngBtn circle.png(Air):

 Clinch / Throws 
 * Cake Noob - Btn circle.png(Rush):

x Clinch Break:  Trigger Moves: 
 * Btn r1.pngBtn square.png:
 * Btn r1.pngBtn triangle.png:
 * Btn r1.pngBtn circle.png:
 * Side Throw - Playstation-Rstick-Left.pngPlaystation-Rstick-Right.png -
 * Up Throw -Playstation-Rstick-Up.png-
 * Down Throw -Playstation-Rstick-Down.png-
 * Items Pickup / Throws - Btn r2.png
 * Block - Btn l1.png:
 * Evade - Btn l1.png+Playstation-Lstick-Left.pngPlaystation-Lstick-Down.pngPlaystation-Lstick-Right.png:

Taunts

 * x
 * (Costume 1 Skin)
 * (Costume 2 Skin)

Intros

 * x
 * (Costume 1 Skin)
 * (Costume 2 Skin)

Victory Outros

 * x
 * (Costume 1 Skin)
 * (Costume 2 Skin)
 * (Costume 1 Skin)
 * (Costume 2 Skin)

Crochet Fabric

 * x
 * x
 * x
 * x

Sackgirl

 * x
 * x
 * x
 * x