Hero

The Hero is a playable character in the upcoming PlayStation All-Stars sequel.

Gameplay
The Hero has four different forms with each having five palette swaps for each form, bringing the available palette swap total to 20. The Hero is equipped with a sword and shield, plus it has the MP meter beneath its icon while a match is in play. The Hero can perform a variant variety of magic attacks for its down special, in which each move consumes the MP meter. If there is not enough MP, the move cannot take effect. As time passes, and if the Hero attacks an opponent, the MP meter will slowly refill, and can be at the maximum of 100.

Weak attack

 * X - Sword swing
 * X, x - Double sword swing
 * X, X, X - Double sword swing and forward stab
 * X, X, X at a fast pace - Double sword swing and multiple stabs

Side attack

 * X left or right - Overhand sword swing
 * X up - Upward sword swing
 * X down - Ground sword swing

Power attack

 * X & tapping left or right - Strong overhand sword strike (has a chance of a critical hit)
 * X & tapping up - Double upward sword swings
 * X & tapping down - Double ground sword sweeping

Dash attack

 * Running & X - Running overhand sword strike

Aerial attack

 * Jumping & X - Simple boot
 * Jumping & X forward - Double slash with spin
 * Jumping & X back - Backward slash
 * Jumping & X up - Upward sword stab
 * Jumping & X down - Downward sword stab

Throwing moves

 * Square & forward - Forward kick
 * Square & back - Backward kick
 * Square & Up - Upward sword strike
 * Square & down - Ground pin

Special moves

 * O - Frizz / Frizzle / Kafrizz: Charges up and releases a fireball. The longer charged, the stronger the power, but consumes more of the MP meter. When fully charged, it can be reserved to attack at full power later.
 * O left or right - Zap / Zapple / Kazap: Holding the O button charges up the attack. The longer held, the stronger the attack, but it consumes more of the MP meter.
 * O up - Woosh / Swoosh / Kaswoosh: Holding the O button charges up and grants a higher jump at the cost of additional MP. This also releases small cyclones by the user, capable of blowing opponents away.
 * O down - Command selection (see below)

Special moves 2

 * Triangle - Zam / Zammle / Kazam: Charges up and releases a dark ball of energy. The longer charged, the stronger the power, but consumes more of the MP meter. When fully charged, the dark energy source creates a void that damages other opponents near it.
 * Triangle left or right - Rubblerouser / Boulderbringer / Mountainmover: It breaks shields more easily, and when fully charged, the opponents shield will be completely broken. Consumes a high amount of MP.
 * Triangle up - Spin Attack: Makes the user's whole body spin while lunging its sword outward. Holding the button charges up and does more damage the longer charged. Doesn't consume any MP.
 * Triangle down - Counter: Avoids an opponent's oncoming attacks and performs a counterattack.

Special moves 3

 * Square - Bang / Boom / Kaboom: Charges up and releases a a void of fireworks. The longer charged, the stronger the power, but consumes more of the MP meter. When fully charged, the radius of the blast has is wider, but its speed and range aren't very good.
 * Square left or right - Crack / Crackle / Kacrack: Holding the O button charges up the attack, and it can freeze opponents in range, but in doesn't do very much damage.
 * Square up - Uppercut: Makes a rising uppercut with a slight angle, striking an opponent with the sword once.
 * Square down- Raise Shield: Raises the user's shield and deflect projectiles that strike frontal.

Command selection moves
When using the down special by pressing the O button, the Hero has a roster of different techniques. When the roster appears, use the left circle pad to scroll through the moveset and press X to confirm the selection. Four moves will appear on the roster every time this move is used. Each move will consume a set amount of MP on the meter. Listed below are the command selection moves.


 * Sizz - A flame projectile travels forward. The projectile spreads out momentarily after it hits a target, which can also harm bystanders. Lacks KO potential onstage, but can KO opponents offstage.
 * Sizzle - A flame projectile travels forward quickly. The projectile spreads out momentarily after it hits a target, which can also harm bystanders. Deals high damage for its speed. Deals decent knockback, KOing around 100% near the ledge.
 * Kasizz - A big flame projectile travels forward quickly. The projectile spreads out momentarily after it hits a target, which can also harm bystanders. Deals great damage.
 * Kasizzle - Hurls a very big flaming projectile that travels slowly, but does a lot of damage, even to bystanders.
 * Snooze - A forward-moving projectile that sends opponents to sleep if it connects and can pass through multiple opponents; however, it can be blocked. The projectile puts opponents to sleep for longer at close range, but gets larger at further ranges. Snooze can affect aerial opponents, which can KO offstage opponents should they be too far to maneuver towards the stage. However, opponents in the air are put to sleep for a much shorter amount of time; the clean aerial hitbox puts opponents to sleep for less time than the latest grounded hitbox.
 * Kasnooze: Hurls a large purple cloud that puts opponents to sleep, which can pass through muntiple opponents.
 * Flame Slash - A quick slash with the sword cloaked in flame. Deals considerable damage and knockback, and has huge range in front of the user; however, only hitting with the blade itself grants high KO rate.
 * Kacrackle Slash - A quick slash with the sword cloaked in ice. Freezes opponents; the blade freezes for considerably longer, having a 2× multiplier to frames frozen.
 * Hatchet Man - A forceful downward slash which resembles his forward smash. Has considerable start-up, but possesses very high damage and knockback, making it capable of KOing considerably early, and much earlier at the ledge. It can also instantaneously break the opponent's shield, even if it was full.
 * Whack - The user swings its hand forward, sending out a slow-moving dark purple projectile. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. Deals little damage and no knockback. It can be deflected and will move at an angle.
 * Thwack - The user swings its hand forward, and a large dark purple spark appears directly in front of it. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. It has a very large hitbox, and a windbox around it which pulls nearby opponents in; however, it also has considerable startup lag. It deals only 3% damage and little knockback, and can be deflected, absorbed, and shielded.
 * Kathwack: The user swings its hand forward, and a large dark purple spark appears directly in front of it. It will KO the opponent instantly, but takes time to pull off. It can break shields instantly, but also be deflected.
 * Magic Burst - This one consumes the remaining amount of MP. Depending on how much MP there is left, the explosion has a wider radius and more knockback rate. Additionally, the move is blockable, with each hit having slightly reduced shield damage. Finally, projectiles are able to cancel the move regardless, as well as the user being attacked within the beginning of the move.
 * Mighty Magic Burst: The explosion has a much bigger radius, dealing a huge amount of damage, but cannot be used if the MP meter is not full at 100.
 * Psyche Up - Increases power of the user's next attack. Projectiles are not affected by Psyche Up. Boosts the power of the the user's throws as well, making them very powerful, especially the Hero's up throw and his forward throw when used near the ledge. When grabbing opponents, be aware that pummeling counts as an attack and will use up Psyche Up.
 * Oomph - Increases the user's attack power by 1.6× and his knockback by 1.1× for 10 seconds. However, it also takes 1.2× more damage.
 * Oomphie - Increases the user's attack power by 2.0× and his knockback by 1.2× for 15 seconds. However, it also takes 1.3× more damage.
 * Buff - Decreases the amount of damage the user takes by 1.6× and his knockback by 1.9× for 10 seconds. However, its attack power and speed are decreased by 1.2×.
 * Kabuff - Decreases the amount of damage the user takes by 2.0× and his knockback by 2.5× for 15 seconds. However, its attack power and speed are decreased by 1.5×.
 * Accelerate - Increases the user's movement speed by a significant amount for 10 seconds, but also increases its launch rate by 1.1×.
 * Acceleratle - Increases the user's movement speed by an immense amount for 15 seconds, but also increases its launch rate by 1.5×.
 * Bound - Casts a lingering spell that deflects projectiles for 7 seconds.
 * Bounce - Casts a lingering spell that deflects projectiles for 12 seconds.
 * Heal - Reduces the user's damage meter by 11%. Heals 11 H.P. in Stamina Mode.
 * Zoom - Allows the user to jump very high, perfect for recovery when knocked off the stage.

Super moves

 * O - Gigaslash: Summons the other seven Dragon Quest heroes who are not playable, charging the Hero's sword with bolts of electricity, before the playable Hero unleashes a powerful attack.
 * Triangle - Gigagash: Raises the user's arms with energy flowing and unleashes a barrage of electrical lines that do massive damage.
 * Square - Gigathrow: The users spins to summon a ring blade of energy and hurls the ring to inflict massive damage.