Thread:Tonygameman/@comment-25295648-20190923095023/@comment-25295648-20190930143430

I have heard about it, and I am still dissapointed.

Quite frankly, I found the iOS/androids insultingly bad for various reasons:

1. For Dragon Quest I and II, very stretched and unappealingly cluttered colors and sprites are used. Even as I admit the SFC versions were quite crude in terms of complexity, they were more appealing to the eye

2. Dragon Quest III utilizes the SFC version of the graphics sure, but they then remove the animations and beefier sound effects from the original as though phones from the 2010s cannot handle the presentation of a game from 1996

3. The TnT/Pachisi Boards are removed, so is the monster medals/Grand Dragon bonus features. This renders the postgame only better than the Famicom/NES version, in that at least it has a post-game. Compared to the SFC and especially the GBC versions, it is absolutley inferior

4. The removal of these bonus options renders the ability to obtain a second mod-rod impossible, rendering the ability to collect a sufficient number of prayer rings from the Elfen Village for Zoma/Xenlon nearly impossible

5. Not a fan of the translation

Of course it is better than the NES version, but when even the Gameboy Color version can have all these features + animations + more bonus additions, there is something wrong