Spike (WorldStar)

Spike (Kakeru ( カケル ) in Japanese and some European games, for some reasons...) is the protagonist of the first, and main character of the whole franchise Ape Escape.

This incarnation is based on the entire Ape Escape franchise, but his appearance is Ape Escape: Million Monkeys, released in 2006 on the PS2.

Arcade
TBD

Gameplay
A character that is pretty beginner friendly; big on fundamentals with 1 or 2 gimmicks. While he doesn't many true combos, he has plenty of tools of most occasions. Good movement speed on the ground, but he's in dire need of non-slip shoes. Actually good mobility in the air (good side movement and falls rather fast), but a lightweight.

Movelist
 Gimmick: 
 * He uses his rollerblades while he's  Rushing , but unlike Million Monkeys, it does not cause any damage.
 * He can belly crawl.
 * Stun Clubs Combo - Btn square.pngBtn square.pngBtn square.png: Spike first strike with an outward swing from the front arm, then a 2-hit attack where he crosses both his arms, finishing with a small leap forward and uncrosses his arms, striking with both of them at once, blasting opponents away.
 * This combo has quite a lot of pushback, so while the 2 first Btn square.png are true combo, the 3rd one is gamble; either you catch up to your opponent and pray they didn't block or you follow through with something else.
 * X Stun Clubs - Charge Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn square.png: Spike strikes the opponent with both clubs going inward (like an X pattern). Charge to gain distance and power.
 * Stun Clubs Whirlwind - Playstation-Lstick-Up.pngBtn square.pngBtn square.png: Spike leaps into the air swinging his twin clubs in a spiral, then slashes ahead in mid-air (you can change direction while in the air).
 * Stun Clubs Sweep - Playstation-Lstick-Down.pngBtn square.png: Spike swipes both his stun clubs across the ground, sweeping opponents to the ground.
 * Air Giant Strikes - Btn cross.png, Btn square.png: Spike swings his giant sword overhead, but the weight of it has him do a flip with it instead.
 * Air Giant Hurricane - Btn cross.png, Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn square.png: Spike swings his giant sword so hard the momentum carries him around. He goes around ~3 times before gaining control over himself again. Great for lateral mobility.
 * Air Giant Whirlwind - Btn cross.png, Playstation-Lstick-Up.pngBtn square.pngBtn square.png: Same as the grounded version, only with a giant sword instead of the dual stun clubs, so it's a bit slower but more painful and better knockback.
 * Air Giant Smash- Btn cross.png, Playstation-Lstick-Down.pngBtn square.png: Spike takes out a giant blade and stabs the ground, creating a small impact wave.


 * Flying Headbutt - Btn square.png(Rush): self explanatory... Most powerful right as the attack starts, then significantly loses power afterwards.
 * Slingshot - Btn triangle.png: Fires 3 pellets straight ahead in a rather narrow cone
 * Explosive Pellet - Charge Btn triangle.png: self explanatory...
 * Bananarang - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png: Spike throws the Bananarang ahead. He is free to move while it's out. Hurts both ways.
 * Bananarang Scent - Hold Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png: The Bananarang start spinning on itself, releasing a waft of Banana smell. Deals continuous damage. Attracts every sentient summons, be they Specials moves or Items.
 * Water Cannon - Playstation-Lstick-Up.pngBtn triangle.png: Uses his Water Cannon to send a blast of water. It deals very little damage, mostly used to push opponents and items away. Can be angled.
 * B-Launcher - Playstation-Lstick-Down.pngBtn triangle.png: Spike fires an electric grenade that stuns enemies on contact.
 * Air Slingshot - Btn cross.png, Btn triangle.png: Same as the grounded version.
 * Air Bananarang - Btn cross.png, Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png: Same as the grounded version.
 * Air Water Cannon - Btn cross.png, Playstation-Lstick-Up.pngBtn triangle.png: Same as the grounded version, although now it pushes Spike back.
 * Air B-Launcher - Btn cross.png, Playstation-Lstick-Down.pngBtn triangle.png: Same as the grounded version.


 * Club Dash - Btn triangle.png(Rush): Spike rushes forward with both clubs in a dash attack.
 * Hoola-Hoop - Spam Btn circle.png: Spike uses his Hoola-Hoop. It reflects projectiles and grants a small hitbox around his waist that deals small flinching damage. You can run around with it. The more you spam Btn circle.png, the longer it stays out and the more powerful it is.
 * Saru Buster - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png: Sends a net ahead that catches opponents at a distance. Deals no damage and has quite the recovery, better used for stage control and intimidation.
 * Red Rollerblades - Playstation-Lstick-Up.pngBtn circle.png: Spike teleports a short-ish distance rather quickly. Only deals damage, a respectable amount, when he reappears.
 * RC Laser - Playstation-Lstick-Down.pngBtn circle.png: Uses the RC Satellite Laser. You can alternate between moving the car and Spike. Hold to release a thin but tall laser beam.
 * The car will self destruct after ~10 secs without command.
 * Air Hoola-Hoop - Btn cross.png, Btn circle.png: Spike levitates in place, otherwise same as the grounded version.
 * Air Saru Buster - Btn cross.png, Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png: Same as the grounded version.
 * Air Red Rollerblades - Btn cross.png, Playstation-Lstick-Up.pngBtn circle.png: Same as the grounded version.
 * Air RC Laser - Btn cross.png, Playstation-Lstick-Down.pngBtn circle.png: Same as the grounded version.
 * Air RC Laser - Btn cross.png, Playstation-Lstick-Down.pngBtn circle.png: Same as the grounded version.

 Clinch / Throws 
 * Mals Knud - Btn circle.png(Rush): A Command Grab. Spike lurches forward with his Net and try to catch the opponent ahead of him. If he succeeds, he then toss them away.
 * Skyflyer Triple Jump - Btn cross.pngBtn cross.pngBtn cross.png: A regular double + a liftoff using the Skyflyer. The 3rd jump goes 3/4 of a regular double jump and you descend while hovering. You can leave the hover state, but you will be in free fall then.

Spike pull the opponents in using the Electromagnet. Clinch Break: A Pipo-Monkey appears between the two of them.  Trigger Moves: 
 * Btn r1.pngBtn square.png: Spike knees them in the guts
 * Btn r1.pngBtn triangle.png: The Electromagnet shocks them
 * Btn r1.pngBtn circle.png: A Pipo-Monkey appears over Spike's shoulder and bonks them on the head
 * Monkey Trip - Playstation-Rstick-Left.pngPlaystation-Rstick-Right.png - Spike pushes them in the proper direction and a Pipo-Monkey appears right behind their legs, making them lose balance. Spike then uses the Magic-Punch to the face so they fall.
 * Crash Hurricane -Playstation-Rstick-Up.png- Spike lifts the opponent off their feet and up into the air, then jumps up after them just to smash them down with his Giant Sword
 * Cleaning House -Playstation-Rstick-Down.png- Spike whacks the enemy in the face, knocking them down, before vacuuming them with the Nuggetcher.
 * Items Pickup / Throws - Btn r2.png
 * Block - Btn l1.png: Spike uses both of his Stun Clubs to block incoming attacks
 * Evade - Btn l1.png+Playstation-Lstick-Left.pngPlaystation-Lstick-Down.pngPlaystation-Lstick-Right.png: Spike either somersaults backward, spot dodges or dive rolls ahead

Taunts

 * Spike rest the Time Net on his shoulders while giving a thumbs up.
 * Spike stretches his arms while yawning.
 * Spike does a "neener neener" gesture with his hands.

Intros

 * A TV News Caster talks about how "some monkeys seems to be rampaging the area, but thankfully, the authority are en route" before fading to black and then reopening on Spike already on stage. (The fade is shaped like a Pipo-Monkey's face, just like the start of a level in Million Monkeys)
 * Spike enters the stage, searching after something, then a Pipo Monkey lands on his head. He gets a bit irritated, but then gets ready to fight.
 * Spike is teleported onto the stage, just like whenever he starts a level back in the OG games.

Victory Outros

 * Spike dances in place before he jumps up and fists the sky, shouting in excitement.
 * Spike stands there, looking triumphant, until a Pipo-Monkey runs off stage. Spike chases.
 * Spike swings the Time Net, catches something off screen, then says "Ok Professor, I think I'm done here". Cut to the Professor's Lab where the defeated opponents are encaged, clearly confused by the lack of monkeys.

Million Monkeys (Default)

 * 1) Classic 2 tone hair (Orange & Blond), White jacket with Red stripe, Light Blue jeans, Black & White shoes
 * 2) Redhead, White jacket with Blue stripe, Dark Blue jeans, White & Red shoes (Natalie)
 * 3) Green hair, Pink jacket with White stripe, Dark Blue jeans, Dark Brown shoes (Casi)
 * 4) Dark Brown hair, sleeveless Black jacket, Plaid Orange jeans, Tan leather shoes (Helga)

Classic Throwback

 * 1) Classic 2 tone hair (Orange & Blond), Red shirt with White stripes, Black sleeves, Black shorts, Black & White shoes.
 * 2) Prussian Blue hair with an extra ponytail, Purple shirt without stripes and sleeves, Very Dark Blue shorts, Brown shoes (Jake)
 * 3) White hair with Black tips, Dark Brown shirt with White stripes and sleeves, Red shorts, Brown shoes (Specter)
 * 4) Grey hair, White shirt with Bright Orange stripes and sleeves, Blue jorts, turquoise sandals (Professor)

Special Event

 * 1) Classic 2 tone hair (Orange & Blond), Light Grey undershirt, Blue-ish Dark Grey vest, Black gloves, Black shorts, Black & Grey shoes.
 * 2) Red Wine hair, Red undershirt, Orange vest, White gloves, Blue jorts, Red & White shoes (Jimmy)
 * 3) Blue hair, White undershirt, Red vest, Red gloves, Blue jorts, White & Orange shoes (Kei)
 * 4) Auburn hair, Red undershirt, Pink vest, Blue gloves, White shorts, Orange shoes (Yumi)