Sackboy (Worldstar)

Sackboy is the protagonist of the LittleBigPlanet series.

Arcade
TBD

Gameplay
The Smallest/Littlest character in the roster, but also the most lightweight. Decent movement both on ground and in the air. Not a lot of damage, the gameplan is to control the stage. Prevent them from coming any closer, push them away... just don't get into a brawl, you WILL lose.

Movelist

 * Rude Slap - Btn square.png: A quick backhand slap; easy to spam if needs be. If it lands, Sackboy will shake his hands painfully as if he hit you so hard he hurt himself too, although that extra recovery animation is purely aesthetics and can be cancelled.
 * Slap Happy - HoldBtn square.png: Sackboy can now move while forward and backward while slapping, but he can no longer turn around.
 * Grabinator Slam - Playstation-Lstick-Right.pngBtn square.png: Sackboy pulls the opponent in his grasp, and then simply throws them away overhead. Deals little damage, but it sends them pretty far.
 * Grabinator Slam - Playstation-Lstick-Right.pngBtn square.png, then Playstation-Lstick-Left.png: Sackboy pulls the opponent in his grasp, but because of the opponent's weight, he simply slams them to the ground. Pretty much a German Suplex. Keeps them close, but the damage is pretty good.
 * Slap Jump Attack - Playstation-Lstick-Up.pngBtn square.png: Sackboy jumps up with a rising spinning uppercut. It does a single full rotation before the attack ends.
 * Bounce Pad Shield - Playstation-Lstick-Down.pngBtn square.png: Sackboy pulls out a Bounce Pad to protect himself. It can knock the opponent away at close range and reflect projectiles.
 * Air Slap Attack - Btn square.png(Air): A 360o slap horizontally.
 * Air Grabinator Drop - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn square.png(Air): Pretty much an Izuna Drop, otherwise same as the grounded version. If used off stage, it's a Double KO guarantee.
 * Air Slap Jump Attack - Playstation-Lstick-Up.pngBtn square.png(Air): Same as the grounded version.
 * Air Bounce Pad Shield - HoldPlaystation-Lstick-Down.pngBtn square.png(Air): He pulls it put in front of him before aiming it down, otherwise same as the grounded version.


 * Roll Attack - HoldBtn square.png(Rush): Sackboy turns himself into a ball and trips opponents in the shins, popping them in the air a little bit. He comes back to normal rather quickly, enough to keep the combo going.
 * Jam Session - Btn triangle.png: Sackboy forms a ball made of jam, tosses it into the air, and smacks it away. Deals little damage, but it bounces opponents back a fair distance and weighs them down. If it goes through the Air Pusher, it deals slightly better damage and greater knockback.
 * Jetpack Corkscrew - Charge Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png: While charging his jetpack, he can aim aim it a pretty large angle ahead; from 1h to 5h. Naturally, the longer the charge, the further he goes. Multi hits the enemies. The enemy hit is knocked in the direction that Sackboy was going, regardless of angle or point of impact. He's in free fall afterward, though... If it goes through the Air Pusher, a Minimum Charge now goes almost as far as the normal Full Charge, but the attack now only deals a single hit to any enemies hit.
 * Gripple Grapple - Playstation-Lstick-Up.pngBtn triangle.png: Sackboy uses his Grappling Hook to latch onto an opponent above himself, at ~1h. If it catches opponents or platforms, it will pull Sackboy towards them. Sackboy recovers pretty quickly. The distance travelled is limited by where he catches them.
 * Checkpoint Anchor / Popout - Playstation-Lstick-Down.pngBtn triangle.png: Using his Popit menu, Sackboy creates a Checkpoint. Using the move again will teleport Sackboy to the checkpoint, taking some battery out of it. The checkpoint can also be destroyed if an opponent attacks it. If you Grab Item Btn r2.png at it, you'll put it back in the Popit Menu, ready to be deployed again with the same amount of battery as before. If you lose a stock, it self destructs and you can summon another one full battery. If you explode right next to an enemy, they blow up too, losing a stock.
 * Air Jam Session - Btn triangle.png(Air): Same as the grounded version.
 * Air Jetpack Corkscrew - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn triangle.png(Air): Same as the grounded version.
 * Air Gripple Grapple - Playstation-Lstick-Up.pngBtn triangle.png(Air): Same as the grounded version.
 * Air Checkpoint Anchor / Popout - Playstation-Lstick-Down.pngBtn triangle.png(Air): Same as the grounded version.


 * Tornado Lariat - Btn triangle.png(Rush): Sackboy repeatedly spins around with both arms out, batting enemies away. Long recovery because he's dizzy afterwards.
 * Cakeinator - Btn circle.png: Using the Cakeinator, Sackboy shoots a giant piece of cake forward that knocks the opponent away. The cake will remain on the ground for some time, controlling the stage. They can be destroyed. If it goes through the Air Pusher, it will deal much better damage, but the cake will explode on impact.
 * Air Shooter - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png: Using his Popit menu, Sackboy creates a fan that pushes the opponent and physicals items away.
 * Bounce Pad Lanch - Playstation-Lstick-Up.pngBtn circle.png: Sackboy summons a bounce pad that causes anything touching it to jump into the air. When used on the ground, it remains in place for a few seconds, allowing Sackboy and any other character to keep bouncing off of it until it vanishes. Although it's used primarily for recovering, it is also useful for partaking in combos. It grants intangibility at the start, while, itself, can also be used to gimp recovering opponents underneath.
 * Hot Coals - Playstation-Lstick-Down.pngBtn circle.png: Using his Popit menu, Sackboy sets down hot coals in front of him, burning opponents if they touch it. This move can be destroyed if an opponent attacks it.
 * Air Cakeinator - Btn circle.png(Air): Same as the grounded version.
 * Air2 Shooter - Playstation-Lstick-Left.pngPlaystation-Lstick-Right.pngBtn circle.png(Air): Same as the grounded version.
 * Air Bounce Pad Lanch - Playstation-Lstick-Up.pngBtn circle.png(Air): Same as the grounded version.
 * Air Hot Coals - Playstation-Lstick-Down.pngBtn circle.png(Air): Sets it down straight underneath him, otherwise same as the grounded version.

 Clinch / Throws 
 * Cake Noob - Btn circle.png(Rush): Falls over and drops a pretty big cake, which flies a short distance. The cake will splatter on the ground, occupying the stage for a set amount of time. The cake deals less damage if it hits the opponent while it flies, but this gives the move a good range. It can be dropped from ledges to allow it to fly further, making for a possible edge guarding option.

Sackboy grabs his opponents using the Grabinator using both arms. Clinch Break: His Popit Menu creates a Stop Sign out of nowhere, which forcefully separates the two.
 * Btn r1.pngBtn square.png: Rude Slap.
 * Btn r1.pngBtn triangle.png: Pulls himself to headbutt them.
 * Btn r1.pngBtn circle.png: Lifts them up, them quickly slams them in the ground.

The effect of his grabs depends on which Stickers he randomly pulled. RNG BABY!  Trigger Moves: 
 * Striking Sticker Surprise - Playstation-Rstick-Left.pngPlaystation-Rstick-Right.png - His Popit Menu appears and creates a sticker of something fast and powerful at random (like a boxing glove, a car, a football, etc...), which Sackboy leaps over as it rams into the opponent.
 * Hefting Sticker Surprise -Playstation-Rstick-Up.png- His Popit Menu appears and creates a sticker of something you associate with height at random (like cobwebs, a tree, a plane, etc...) which either keeps the opponent stuck in the air or sends them even higher.
 * Crushing Sticker Surprise -Playstation-Rstick-Down.png- His Popit Menu creates a sticker of something usually heavy at random (like an anvil, a car, a whale, the Moon, etc...), to which Sackboy moves to the side as it crashes on the opponent.
 * Items Pickup / Throws - Btn r2.png
 * Block - Btn l1.png: Sackboy ducks and covers his face with his hands.
 * Evade - Btn l1.png+Playstation-Lstick-Left.pngPlaystation-Lstick-Down.pngPlaystation-Lstick-Right.png: Sackboy either hops to the side or steps asides briefly.

Taunts

 * Puts down a bounce pad, and poses as he bounces on it.
 * Sackboy takes out a jam ball, bounces on it until it breaks, then gets back on his feet.
 * Sackboy opens his popit, looks around, and gets hit by boxing glove stickers.

Intros

 * Flies in wearing a jetpack then lands on his bottom and smiles.
 * Sackboy exits a respawn checkpoint.
 * Sackboy comes out from behind his Pop-It.
 * Jumps in and starts dancing.

Victory Outros

 * Sackboy grins, bopping his head while sticking out his tongue and holds his fingers in a "leopard" sign.
 * Sackboy jumps up in joy as a blue ribbon that reads "1st Place" appears.
 * Sackboy flies upward with his jetpack, turns to the camera, and reaches out happily.
 * Sackboy sticks his tongue out and stumbles forward.

Crochet Fabric

 * 1) Brown yarn (Default)
 * 2) Black fabric, White Skeleton, Green button eyes (Skeleton Costume)
 * 3) Greyish-Beige fabric, Light Blue leotard & protective helmet (Wrestling Costume)
 * 4) Purple body, Yellow head (Prototype Sackboy)

Sackgirl

 * 1) White-ish fabric, Platinum Blonde wig, Pink bonnet
 * 2) Brown yarn, Blonde wig, Red kimono with White flowers
 * 3) Pale Violet fabric, Purple wig, Black dress with Dark Pink waist band, Orange lightning face paint
 * 4) Brown yarn, Black blouse, White silk skirt, Red waist belt, Black wig tied in a low ponytail with a Red topbuti rose as a hair accessory.