Jesse Faden

Jesse Faden is the main protagonist of Control. She appears as a playable newcomer in a untitled PlayStation All-Stars sequel on PlayStation 5.

Biography
TBA

THE LEGACY OF JESSE FADEN
 * Control

Rival
Name: Cole MacGrath

Reason: TBA

Connection: Both fighters has supernatural powers, but are not "superheroes"; Cole with the powers of a Conduit and Jesse with Paranatural abilities like telekinesis.

Gameplay
Jesse excels in two areas: stage control and being in mid-air. On the ground, she has mediocre speed and has to rely on various tools at her disposal to try keeping enemies away. Her moves does big damage/knockback, but most are highly situational and easily punishable, so a skilled player will rely on them to gain distance and interrupt incoming attackers.

However, in the air is where she has a chance to shine, with two moves that both slow or stop her falling and move her horizontally, being mixed to make Jesse's movement unpredictable. In mid-air, she can close distances quickly or stay at a distance as she combos her various attacks in between Evades.



(Square Moves)


 * Spin - [[File:Btn_square.png]] - Jesse spins around, firing a short burst from her Service Weapon's Uzi mode that stuns on-contact.
 * Charge - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_square.png]] - Jesse uses her Service Weapon's Charge mod to shoot a mid-ranged explosive round which functions similarly to a grenade launcher, but much faster and explodes on impact.
 * Shatter - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_square.png]] - Jesse shoots a short, wide-raged blast diagonally upwards from the Service Weapon's shotgun-like Shatter mode. Always spikes mid-air opponents.
 * Pierce - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_square.png]] (Hold) - Jesse kneels as she charges up her Service Weapon, before firing a powerful shot that hits multiple opponents.
 * Aerial Spin - [[File:Btn_square.png]] (Air) - Same as the ground version.
 * Aerial Charge - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_square.png]] (Air) - Same as the ground version.
 * Aerial Shatter - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_square.png]] (Air) - Same as the ground version.
 * Grip - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_square.png]] (Air) - Jesse fires three shots in quick succession diagonally downward. Pretty weak with no knockback.



(Triangle Moves)


 * Launch - [[File:Btn_triangle.png]] (Hold) - Jesse grabs a random, medium-sized object and chucks it forward. Doesn't do much damage, but has very good knockback. If [[File:Btn_triangle.png]] is held, Jesse can walk and jump with the object floating by her.
 * Return - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_triangle.png]] - Jesse catches a projectile with her telekinesis and throws it back towards an opponent. She can also throw it behind herself similarly to Falcon Punch in Smash.
 * Shield Barrage - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_triangle.png]] - Jesse summons a cluster of debris and fires it at an angle, which travels far.
 * Multi-Launch - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_triangle.png]] - Jesse spins around and throws two chunks at each side. However, they travel much slower than regularly and at a height low enough to short-hop.
 * Aerial Launch - [[File:Btn_triangle.png]] (Air) - Same as the ground version.
 * Aerial Return - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_triangle.png]] (Air) - Same as the ground version.
 * Aerial Shield Barrage - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_triangle.png]] (Air) - Same as the ground version.
 * Launch Down - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_triangle.png]] (Air) - Jesse tosses an object at a downward angle with her telekinesis.



(Circle Moves)


 * Melee - [[File:Btn_circle.png]] - Jesse punches the ground, causing a weak shockwave. When performed close to an opponent, she'll lock onto them and punches them away. Quick to strike, but has tons of endlag, mainly used as a keep-away measure.
 * Evade - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_circle.png]] - Jesse dashes forward a short distance, being completely invulnerable during this move. However, the move has quite the end-lag.
 * Shield - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_circle.png]] - Jesse gathers a bunch of debris and shapes it into a shield aimed at an upwards angle, able to move around with it activated. The shield stays up and is deactivated as a toggle or after enough time passes. It can also be shattered with enough strong attacks and has an opening for low attacks, leaving Jesse completely vulnerable to attacks from behind.
 * Seize - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_circle.png]] (Hold) - A long-range command grab, in which Jesse controls the closest opponent's mind that allows them to keep moving, albeit slowly. [[File:Btn_circle.png]] must be held down for a while to take effect. If completed, the opponent will be unable to damage Jesse for a while and slowly take damage as well.
 * Aerial Melee - [[File:Btn_circle.png]] (Air) - Same as the ground version, except that it doesn't create a shockwave.
 * Aerial Evade - [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]] + [[File:Btn_circle.png]] (Air) - Same as the ground version, except that it travels a bit further than on the ground. It can be used multiple times by cancelling into each other, but there's a very precise window to do so, otherwise the end-lag will strike.
 * Aerial Shield - [[File:Playstation-Lstick-Up.png]] + [[File:Btn_circle.png]] (Air) - Same as the ground version, except that Jesse aims diagonally downwards and stays up until she touches the ground or until enough time passes.
 * Ground Slam - [[File:Playstation-Lstick-Down.png]] + [[File:Btn_circle.png]] (Air) - Jesse charges directly downwards and slams into the ground, creating a stronger shockwave compared to her Neutral [[File:Btn_circle.png]] move.



(Cross Moves)


 * Levitate - [[File:Btn_cross.png]] (Hold during fall) - Jesse levitates in the air, slowly falling down and able to control her horizontal movement. She can also levitate from a fall and uses her [[File:Btn_triangle.png]] attacks without interrupting her levitating.

 (Throws)


 * Launch Enemy (Shoot Forward) - [[File:Playstation-Rstick-Left.png]] or [[File:Playstation-Rstick-Right.png]] - Jesse picks up an opponent with her telekinesis and then sends them flying forwards.
 * Launch Enemy (Shoot Up) - [[File:Playstation-Rstick-Up.png]] - Jesse shoots the opponent into the air by using her telekinesis.
 * Launch Enemy (Shoot Down) - [[File:Playstation-Rstick-Down.png]] - Jesse uses her telekinesis to pick up an opponent and slams them onto the ground.

 or (Trigger Moves)


 * Item Pick-up - [[File:Btn_r1.png]]
 * Block - [[File:Btn_l1.png]]
 * Evade - [[File:Btn_l1.png]] + [[File:Playstation-Lstick-Left.png]] or [[File:Playstation-Lstick-Right.png]]

 (Super Moves)


 * Astral Spike - [[File:Btn_r2.png]] (Level 1): A being from the Astral Plane (a black ball made out of rectangular shapes that constanly spasms) slowly moves around the stage and deals damage relative to the distance a fighter has from it. Pretty easy to evade.
 * Fridge - [[File:Btn_r2.png]] (Level 2): Jesse summons the Altered Item (known as the Fridge) and stares at it, seemingly in pain. Any opponent that isn't looking directly at it's range, is instantly killed.
 * The Hiss - [[File:Btn_r2.png]] (Level 3): The visual effect that represents the Hiss (kind of like a red inkblot in water) plays, starting to float every opponent in mid-air by possessing them. Opponents affected by this start chanting seemingly random sentences that the Hiss utters and have their eyes turn red. Jesse can kill them with basically any attack. As long as the Super lasts, opponents will re-spawn possessed, so it's possible to kill them more than once during it.

Quotes

 * Character Selection:
 * Pre-Match:
 * Using Astral Spike:
 * Using Fridge:
 * Using The Hiss:
 * Item Pick-Up:
 * Successful KO:
 * Respawn:

Losing Screen

 * If using TBA:

Civilian
Jesse's default appearance/outfit from Control.
 * TBA

Minions
Rank 8: Ahti